[VisualAngle]地图视角切换部分代码提交
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package com.mogo.eagle.core.function.call.map
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import android.os.Handler
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import android.os.Looper
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import android.os.SystemClock
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import android.util.Log
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import com.mogo.eagle.core.data.map.MogoLatLng
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import com.mogo.eagle.core.function.call.map.CallerVisualAngleManager.Scene.Default
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import com.mogo.eagle.core.function.call.map.CallerVisualAngleManager.Scene.LowSpeed
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import com.mogo.eagle.core.utilcode.kotlin.safeCancel
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import com.mogo.map.uicontroller.VisualAngleMode
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import kotlinx.coroutines.*
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import kotlinx.coroutines.android.asCoroutineDispatcher
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import kotlinx.coroutines.internal.synchronized
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import java.util.*
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import java.util.concurrent.TimeUnit
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import java.util.concurrent.TimeUnit.SECONDS
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/**
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* 高精地图视角管理类
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*/
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object CallerVisualAngleManager {
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private const val TAG = "VisualAngle"
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private const val MaxDisplayThreshold = 20_000 //最大展示阈值
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private var scope: CoroutineScope = acquireScope()
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@Synchronized
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get() {
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if (field.isActive) {
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return field
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}
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val scope = acquireScope()
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field = scope
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return field
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}
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private var defaultDelayJob: Job? = null
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private fun acquireScope(): CoroutineScope {
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return CoroutineScope(Handler(Looper.getMainLooper()).asCoroutineDispatcher("change-visual-angle") + SupervisorJob())
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}
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private interface IAttach {
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val angle: VisualAngleMode
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val priority: Int
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}
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sealed class Scene private constructor(): IAttach {
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/**
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* 默认视图
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* @param delay: 表示多少稍后,默认值为2
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* @param unit: 时间单位,默认为秒
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*/
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class Default(val delay: Long = 2, val unit: TimeUnit = SECONDS): Scene() {
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override val angle: VisualAngleMode = VisualAngleMode.MODE_MEDIUM_SIGHT
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override val priority: Int = 0
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override fun toString(): String {
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return "Default(delay=$delay, unit=$unit, angle=$angle, priority=$priority)"
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}
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}
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/**
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* 变道-接收到转向灯信息号
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*/
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object Turning: Scene() {
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override val angle: VisualAngleMode = VisualAngleMode.MAP_STYLE_VR_ANGLE_TOP
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override val priority: Int = 0
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}
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/**
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* 后方车辆离自车过近
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*/
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object TooClose: Scene() {
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override val angle: VisualAngleMode = VisualAngleMode.MAP_STYLE_VR_ANGLE_300
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override val priority: Int = 0
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}
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/**
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* 道路事件
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*/
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object RoadEvent: Scene() {
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override val angle: VisualAngleMode = VisualAngleMode.MODE_LONG_SIGHT
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override val priority: Int = 0
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}
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/**
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* 车量低速行驶
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*/
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class LowSpeed(val lat: Double, val lon: Double): Scene() {
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override val angle: VisualAngleMode = VisualAngleMode.MODE_CLOSE_SIGHT
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override val priority: Int = 0
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override fun toString(): String {
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return "LowSpeed(lat=$lat, lon=$lon, angle=$angle, priority=$priority)"
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}
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}
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/**
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* 十字路口
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*/
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object CrossRoad: Scene() {
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override val angle: VisualAngleMode = VisualAngleMode.MAP_STYLE_VR_ANGLE_CROSS
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override val priority: Int = 0
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}
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}
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/**
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* 业务实体,不对外暴露
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* @param target: 目标场景
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* @param isDisplay: 是否正在展示
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* @param triggerTime: 触发时间
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*/
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private data class Record(val target: Scene, var isDisplay: Boolean = false, val triggerTime: Long): Comparable<Record> {
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override fun compareTo(other: Record): Int {
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//大根堆
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if (triggerTime != other.triggerTime) {
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//时间越晚,越靠近堆顶
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return if (triggerTime > other.triggerTime) -1 else 1
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}
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//如果时间一样,优先级越高,越靠近堆顶
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return other.target.priority - target.priority
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}
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}
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private val heap by lazy {
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/**
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* 堆, 大根堆还是小根堆由[Record.compareTo]方法决定
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*/
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PriorityQueue<Record>()
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}
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@OptIn(InternalCoroutinesApi::class)
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fun changeVisualAngle(scene: Scene) {
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val triggerTime = SystemClock.elapsedRealtime()
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scope.launch {
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val displayed = getDisplayed()
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if (displayed == null) {
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val top = getTop() //堆顶
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if (top != null && top.target.priority > scene.priority) {
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doChangeAngle(top)
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synchronized(heap) {
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heap += Record(scene, triggerTime = triggerTime)
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}
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} else {
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doChangeAngle(Record(scene, triggerTime = triggerTime))
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}
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Log.d(TAG, "没有正在展示的视角,当前要展示的视角: $scene")
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} else {
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if (scene.javaClass == displayed.javaClass) {
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Log.d(TAG, "同一种场景不需要重复展示")
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return@launch
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}
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if (scene is Default) {
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Log.d(TAG, "恢复到默认视图,之前展示的视图:$displayed")
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synchronized(heap) {
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heap -= displayed
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}
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launch {
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val delay = scene.unit.toMillis(scene.delay)
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Log.d(TAG, "默认视图开启延时倒计时, 倒计时时间:${delay} ms.")
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delay(delay)
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Log.d(TAG, "默认视图结束倒计时,开始展示...")
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doChangeAngle(Record(scene, triggerTime = triggerTime))
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}.also { defaultDelayJob = it }
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} else {
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val delta = triggerTime - displayed.triggerTime
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if (delta >= MaxDisplayThreshold) {
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Log.d(TAG, "场景: $scene 触发展示,满足条件开始展示...")
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doChangeAngle(Record(scene, triggerTime = triggerTime))
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} else {
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Log.d(TAG, "场景: $scene 触发展示,但是在20s内,丢弃...")
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}
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}
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}
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}
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}
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@OptIn(InternalCoroutinesApi::class)
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private fun doChangeAngle(record: Record) {
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CallerMapUIServiceManager.getMapUIController()?.also {
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record.isDisplay = true
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synchronized(heap) {
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heap += record
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}
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val target = record.target
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if (target !is Default) {
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defaultDelayJob?.safeCancel()
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}
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if (target is LowSpeed) {
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it.changeMapVisualAngle(record.target.angle, MogoLatLng(target.lat, target.lon))
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} else {
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it.changeMapVisualAngle(record.target.angle, null)
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}
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}
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}
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/**
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* 是否有正在展示的
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*/
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@Synchronized
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private fun getDisplayed() = heap.find { it.isDisplay }
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@Synchronized
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private fun getTop() = heap.firstOrNull()
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}
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