[sonar] fix sonar plm
This commit is contained in:
@@ -60,7 +60,7 @@ public class S2FractalBuilder {
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*/
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private double offsetFraction = 0;
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private Random rand;
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private final Random rand;
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/** You must call setMaxLevel() or setLevelForApproxMaxMedges() before calling makeLoop(). */
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public S2FractalBuilder(Random rand) {
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@@ -124,7 +124,7 @@ public class S2FractalBuilder {
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/** Returns level from values in the range [1.5 * (4 ^ n), 6 * (4 ^ n)]. */
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private static int levelFromEdges(int edges) {
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return (int) Math.ceil(0.5 * Math.log(edges / 3) / Math.log(2));
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return (int) Math.ceil(0.5 * Math.log(edges / 3.0f) / Math.log(2));
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}
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/**
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@@ -49,12 +49,12 @@ public class GlideCircleBitmapTransform extends BitmapTransformation {
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borderPaint.setStrokeWidth( mBorderWidth );
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borderPaint.setColor( mBorderColor );
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borderPaint.setAntiAlias( true );
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canvas.drawCircle( radius, radius, radius - mBorderWidth / 2, borderPaint );
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canvas.drawCircle( radius, radius, radius - mBorderWidth / 2.0f, borderPaint );
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}
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Paint paint = new Paint();
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paint.setShader( new BitmapShader( bitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP ) );
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paint.setAntiAlias( true );
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canvas.drawCircle( radius, radius, radius - mBorderWidth, paint );
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canvas.drawCircle( radius, radius, (float) (radius - mBorderWidth), paint );
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DiskLruCacheManager.getInstance( mContext ).put( mKey, result );
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@@ -39,7 +39,7 @@ public class GlideRoundBitmapTransform extends BitmapTransformation {
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}
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int width = toTransform.getWidth();
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int height = toTransform.getHeight();
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RectF rectF = new RectF( mBorderWidth, mBorderWidth, width - mBorderWidth, height - mBorderWidth );
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RectF rectF = new RectF( mBorderWidth, mBorderWidth, (float) (width - mBorderWidth), (float) (height - mBorderWidth) );
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Bitmap result = pool.get( width, height, toTransform.getConfig() );
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// if ( result == null ) { //get() func always return not null
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// result = toTransform.copy( toTransform.getConfig(), true );
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@@ -307,12 +307,12 @@ public final class ColorUtils {
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int[] cColor = hexToArgb(centerColor);
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int[] eColor = hexToArgb(endColor);
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if (step >= 3) {
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int colorStep = (int) Math.floor(step/2);
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int colorStep = (int) Math.floor(step/2.0f);
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// 计算每一步的差值
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float aStep = (cColor[0] - sColor[0]) / colorStep;
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float rStep = (cColor[1] - sColor[1]) / colorStep;
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float gStep = (cColor[2] - sColor[2]) / colorStep;
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float bStep = (cColor[3] - sColor[3]) / colorStep;
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float aStep = (float) (cColor[0] - sColor[0]) / colorStep;
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float rStep = (float) (cColor[1] - sColor[1]) / colorStep;
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float gStep = (float) (cColor[2] - sColor[2]) / colorStep;
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float bStep = (float) (cColor[3] - sColor[3]) / colorStep;
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for (int i = 0; i < colorStep; i++) {
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@@ -322,10 +322,10 @@ public final class ColorUtils {
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(int)(gStep * i + sColor[2]),
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(int)(bStep * i + sColor[3])));
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}
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float aStep_ = (eColor[0] - cColor[0]) / colorStep;
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float rStep_ = (eColor[1] - cColor[1]) / colorStep;
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float gStep_ = (eColor[2] - cColor[2]) / colorStep;
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float bStep_ = (eColor[3] - cColor[3]) / colorStep;
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float aStep_ = (float) (eColor[0] - cColor[0]) / colorStep;
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float rStep_ = (float) (eColor[1] - cColor[1]) / colorStep;
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float gStep_ = (float) (eColor[2] - cColor[2]) / colorStep;
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float bStep_ = (float) (eColor[3] - cColor[3]) / colorStep;
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for (int i = 0; i < colorStep; i++) {
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gradientColorArr.add(
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@@ -777,14 +777,14 @@ public final class ConvertUtils {
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SpannableStringBuilder spannable = new SpannableStringBuilder();
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int length = value.length();
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if (length > 1) {
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/**
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/*
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* 对于长度大于1的数,对首位进行赋值;
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* 对于两位数: 如果首位为“1”,则拼接的字符串为“”;
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*/
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spannable.append(getChinese(number / (int) Math.pow(10, length - 1), length))
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spannable.append(getChinese(number / (int) Math.pow(10.0f, length - 1.0f), length))
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.append(getUnitChinese(length));
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// 如果该数值取余数为0,则直接返回已有字符(例如:100,直接返回一百)
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if (number % (int) Math.pow(10, length - 1) == 0) {
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if (number % (int) Math.pow(10.0f, length - 1.0f) == 0) {
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return spannable.toString();
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}
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}
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@@ -182,10 +182,10 @@ public class ShadowUtils {
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private float mShadowHorizScale = 1f;
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private float mShadowBottomScale = 1f;
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private Paint mCornerShadowPaint;
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private Paint mEdgeShadowPaint;
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private final Paint mCornerShadowPaint;
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private final Paint mEdgeShadowPaint;
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private RectF mContentBounds;
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private final RectF mContentBounds;
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private float mCornerRadius;
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@@ -210,7 +210,7 @@ public class ShadowUtils {
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private float mRotation;
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private boolean isCircle;
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private final boolean isCircle;
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public ShadowDrawable(Drawable content, float radius,
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float shadowSize, float maxShadowSize, int shadowColor, boolean isCircle) {
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@@ -494,7 +494,7 @@ public class ShadowUtils {
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// We could have different top-bottom offsets to avoid extra gap above but in that case
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// center aligning Views inside the CardView would be problematic.
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if (isCircle) {
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mCornerRadius = bounds.width() / 2;
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mCornerRadius = bounds.width() / 2.0f;
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}
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final float verticalOffset = mRawMaxShadowSize * mShadowMultiplier;
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mContentBounds.set(bounds.left + mRawMaxShadowSize, bounds.top + verticalOffset,
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@@ -679,7 +679,7 @@ public class ShadowUtils {
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public void setWrappedDrawable(Drawable drawable) {
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if (this.mDrawable != null) {
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this.mDrawable.setCallback((Callback) null);
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this.mDrawable.setCallback(null);
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}
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this.mDrawable = drawable;
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@@ -1,5 +1,6 @@
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package com.mogo.eagle.core.utilcode.util;
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import android.annotation.SuppressLint;
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import android.media.*;
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import android.content.*;
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import android.os.*;
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@@ -21,20 +22,15 @@ public class SoundPoolUtils {
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private int resId;
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private Context mContext;
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private volatile static SoundPoolUtils INSTANCE;
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private SoundPoolUtils(){}
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public static SoundPoolUtils getSoundPool(){
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if (INSTANCE == null){
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synchronized (SoundPoolUtils.class){
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if (INSTANCE == null){
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INSTANCE = new SoundPoolUtils();
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}
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}
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}
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return INSTANCE;
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return Holder.INSTANCE;
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}
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private static final class Holder{
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@SuppressLint("StaticFieldLeak")
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private static final SoundPoolUtils INSTANCE = new SoundPoolUtils();
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}
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public SoundPoolUtils(){}
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//播放资源文件
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public void playSoundWithRedId(Context context,int resId){
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@@ -63,30 +59,20 @@ public class SoundPoolUtils {
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if (mSoundPool == null){
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// For Android SDK >= 21
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if (Build.VERSION.SDK_INT >= 21 ) {
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AudioAttributes audioAttrib = new AudioAttributes.Builder()
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.setUsage(AudioAttributes.USAGE_GAME)
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.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
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.build();
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AudioAttributes audioAttrib = new AudioAttributes.Builder()
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.setUsage(AudioAttributes.USAGE_GAME)
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.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
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.build();
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SoundPool.Builder builder= new SoundPool.Builder();
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builder.setAudioAttributes(audioAttrib).setMaxStreams(MAX_STREAMS);
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SoundPool.Builder builder= new SoundPool.Builder();
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builder.setAudioAttributes(audioAttrib).setMaxStreams(MAX_STREAMS);
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this.mSoundPool = builder.build();
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} else {// for Android SDK < 21
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// SoundPool(int maxStreams, int streamType, int srcQuality)
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this.mSoundPool = new SoundPool(MAX_STREAMS, AudioManager.STREAM_MUSIC, 0);
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}
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this.mSoundPool = builder.build();
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}
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// When Sound Pool load complete.
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this.mSoundPool.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
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@Override
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public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
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playSound();
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}
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});
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this.mSoundPool.setOnLoadCompleteListener((soundPool, sampleId, status) -> playSound());
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//load res
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this.mSoundId =this.mSoundPool.load(this.mContext,this.resId,1);
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@@ -108,10 +94,10 @@ public class SoundPoolUtils {
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//play the sound res
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private void playSound(){
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float leftVolumn = volume;
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float rightVolumn = volume;
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float leftVolume = volume;
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float rightVolume = volume;
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// Play sound of gunfire. Returns the ID of the new stream.
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int streamId = this.mSoundPool.play(this.mSoundId,leftVolumn, rightVolumn, 1, 0, 1f);
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int streamId = this.mSoundPool.play(this.mSoundId,leftVolume, rightVolume, 1, 0, 1f);
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}
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}
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@@ -1031,7 +1031,7 @@ public final class SpanUtils {
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// }
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// }
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canvas.drawText(text.toString(), x, y - ((y + fm.descent + y + fm.ascent) / 2 - (bottom + top) / 2), paint);
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canvas.drawText(text.toString(), x, y - ((y + fm.descent + y + fm.ascent) / 2.0f - (bottom + top) / 2.0f), paint);
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}
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}
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@@ -1200,11 +1200,11 @@ public final class SpanUtils {
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sBulletPath.addCircle(0.0f, 0.0f, radius, Path.Direction.CW);
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}
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c.save();
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c.translate(x + dir * radius, (top + bottom) / 2.0f);
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c.translate((float)(x + dir * radius), (top + bottom) / 2.0f);
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c.drawPath(sBulletPath, p);
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c.restore();
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} else {
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c.drawCircle(x + dir * radius, (top + bottom) / 2.0f, radius, p);
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c.drawCircle((float)(x + dir * radius), (top + bottom) / 2.0f, radius, p);
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}
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p.setColor(oldColor);
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p.setStyle(style);
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@@ -1386,7 +1386,7 @@ public final class SpanUtils {
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if (mVerticalAlignment == ALIGN_TOP) {
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transY = top;
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} else if (mVerticalAlignment == ALIGN_CENTER) {
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transY = (bottom + top - rect.height()) / 2;
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transY = (bottom + top - rect.height()) / 2.0f;
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} else if (mVerticalAlignment == ALIGN_BASELINE) {
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transY = y - rect.height();
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} else {
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@@ -1417,7 +1417,7 @@ public final class SpanUtils {
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}
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static class ShaderSpan extends CharacterStyle implements UpdateAppearance {
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private Shader mShader;
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private final Shader mShader;
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private ShaderSpan(final Shader shader) {
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this.mShader = shader;
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