[VisualAngle]优化自车到终止线距离算法;道路事件场景切换逻辑
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@@ -59,13 +59,7 @@ object CallerVisualAngleManager {
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private var roadId = ""
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override fun onRoadIdInfo(roadId: String) {}
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override fun onStopLineInfo(info: StopLine) {
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if (!hasCrossRoad && info.distanceOfCarToStopLine <= 30.0) {
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hasCrossRoad = true
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changeVisualAngle(CrossRoad)
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}
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override fun onRoadIdInfo(roadId: String) {
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val oldRoadId = this.roadId
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if (oldRoadId != roadId) {
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if (hasCrossRoad) {
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@@ -73,7 +67,14 @@ object CallerVisualAngleManager {
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changeVisualAngle(Default())
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}
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}
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this.roadId = info.roadId
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this.roadId = roadId
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}
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override fun onStopLineInfo(info: StopLine) {
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if (!hasCrossRoad && info.distanceOfCarToStopLine <= 30.0) {
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hasCrossRoad = true
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changeVisualAngle(CrossRoad)
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}
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}
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})
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}
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@@ -177,10 +178,12 @@ object CallerVisualAngleManager {
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@OptIn(InternalCoroutinesApi::class)
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fun changeVisualAngle(scene: Scene) {
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val triggerTime = TimeUnit.MILLISECONDS.toSeconds(SystemClock.elapsedRealtime())
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val triggerTime = SystemClock.elapsedRealtime()
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scope.launch {
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Log.d("XXX", "--- 1 -----")
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val displayed = getDisplayed()
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if (displayed == null) {
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Log.d("XXX", "--- 2 -----")
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val top = getTop() //堆顶
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if (top != null && top.target.priority > scene.priority) {
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doChangeAngle(top)
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@@ -190,27 +193,36 @@ object CallerVisualAngleManager {
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}
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Log.d(TAG, "没有正在展示的视角,当前要展示的视角: $scene")
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} else {
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if (scene.javaClass == displayed.javaClass) {
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Log.d("XXX", "--- 3 -----")
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if (scene.javaClass == displayed.target.javaClass) {
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Log.d("XXX", "--- 4 -----")
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Log.d(TAG, "同一种场景不需要重复展示")
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defaultDelayJob?.safeCancel()
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return@launch
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}
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if (scene is Default) {
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Log.d("XXX", "--- 5 -----")
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Log.d(TAG, "恢复到默认视图,之前展示的视图:$displayed")
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heap -= displayed
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defaultDelayJob?.safeCancel()
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launch {
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val delay = scene.unit.toMillis(scene.delay)
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Log.d(TAG, "默认视图开启延时倒计时, 倒计时时间:${delay} ms.")
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delay(delay)
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Log.d(TAG, "默认视图结束倒计时,开始展示...")
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doChangeAngle(Record(scene, triggerTime = triggerTime))
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heap -= displayed
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}.also { defaultDelayJob = it }
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} else {
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Log.d("XXX", "--- 6 -----")
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defaultDelayJob?.safeCancel()
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val delta = triggerTime - displayed.triggerTime
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if (delta >= MaxDisplayThreshold) {
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Log.d("XXX", "--- 6-1 -----")
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Log.d(TAG, "场景: $scene 触发展示,满足条件开始展示...")
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doChangeAngle(Record(scene, triggerTime = triggerTime))
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} else {
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Log.d(TAG, "场景: $scene 触发展示,但是在20s内,丢弃...")
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Log.d("XXX", "--- 6-2 -----")
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Log.d(TAG, "场景: $scene 触发展示,但是在30s内,丢弃...")
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}
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}
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}
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@@ -220,14 +232,13 @@ object CallerVisualAngleManager {
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@OptIn(InternalCoroutinesApi::class)
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private fun doChangeAngle(record: Record) {
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CallerMapUIServiceManager.getMapUIController()?.also {
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record.isDisplay = true
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synchronized(heap) {
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heap += record
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if (record.target !is Default) {
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record.isDisplay = true
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synchronized(heap) {
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heap += record
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}
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}
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val target = record.target
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if (target !is Default) {
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defaultDelayJob?.safeCancel()
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}
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if (target is LowSpeed) {
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it.changeMapVisualAngle(record.target.angle, MogoLatLng(target.lat, target.lon))
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} else {
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