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MoGoEagleEye/libraries/mapmodule/src/main/assets/shaders/fWeather_Shader.glsl
2023-09-01 19:47:54 +08:00

13 lines
260 B
GLSL

#version 300 es
precision mediump float;
uniform sampler2D tex;
in float _alphaFac;
layout(location = 0) out vec4 color;
void main()
{
vec4 c = texture(tex,gl_PointCoord);
if(c.a<0.3)
discard;
color = c;
color.a = color.a * _alphaFac;
}