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MoGoEagleEye/libraries/mapmodule/src/main/assets/shaders/fShader_Texture1.glsl
2023-08-07 11:21:55 +08:00

19 lines
630 B
GLSL

#version 300 es
precision mediump float;
uniform sampler2D s_texture;
uniform int u_texture_env_mode;
in vec4 v_color;
in vec2 v_texcoord;
out vec4 o_fragColor;
void main()
{
const int texture_env_mode_replace = 0x1E01;
const int texture_env_mode_modulate = 0x2100;
if (u_texture_env_mode==texture_env_mode_replace)
o_fragColor = texture( s_texture, v_texcoord).aaaa;
if (u_texture_env_mode==texture_env_mode_modulate){
// o_fragColor = texture( s_texture, v_texcoord).aaaa*v_color;
o_fragColor = vec4(1, 1, 1, texture( s_texture, v_texcoord).a)*v_color;
}
// o_fragColor = v_color;
}