19 lines
630 B
GLSL
19 lines
630 B
GLSL
#version 300 es
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precision mediump float;
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uniform sampler2D s_texture;
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uniform int u_texture_env_mode;
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in vec4 v_color;
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in vec2 v_texcoord;
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out vec4 o_fragColor;
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void main()
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{
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const int texture_env_mode_replace = 0x1E01;
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const int texture_env_mode_modulate = 0x2100;
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if (u_texture_env_mode==texture_env_mode_replace)
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o_fragColor = texture( s_texture, v_texcoord).aaaa;
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if (u_texture_env_mode==texture_env_mode_modulate){
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// o_fragColor = texture( s_texture, v_texcoord).aaaa*v_color;
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o_fragColor = vec4(1, 1, 1, texture( s_texture, v_texcoord).a)*v_color;
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}
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// o_fragColor = v_color;
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} |