增加他车移动事件,缓解动画卡顿的现象
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@@ -29,7 +29,7 @@ object TrafficMarkerDrawer {
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private var mContext: Context? = null
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// 动画持续时间
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private val stepTime = 100L
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private val stepTime = 150L
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// 维护Obu识别的他车集合
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private val mTrafficMap = ConcurrentHashMap<String, TrafficData>()
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@@ -47,7 +47,7 @@ object TrafficMarkerDrawer {
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super.handleMessage(msg)
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drawerTrafficInfo()
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// 延时50毫秒重复发送自己,定时轮询进行车辆绘制,可以及时将已经不存在车辆删除
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sendEmptyMessageDelayed(0, 100L)
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sendEmptyMessageDelayed(0, 50L)
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}
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}
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