[6.5.0][道路事件] ui走查

This commit is contained in:
renwj
2024-07-15 19:41:41 +08:00
parent 94de2bf322
commit 4522dc2ec4
6 changed files with 7 additions and 5 deletions

View File

@@ -115,7 +115,7 @@ class AiRoadMarker {
.longitude(marker.poi_lon)
.latitude(marker.poi_lat)
if (marker.poiType == EventTypeEnumNew.TYPE_SOCKET_ROAD_PEOPLE_CROSS.poiType) {
builder.anchorColor("#D6E1BA9A")
builder.anchorColor("#FFE1BA9A")
}
CallerMapUIServiceManager.getOverlayManager()?.showOrUpdatePoint(builder.build())?.let { p ->
if (!markerIds.contains(markerId)) {

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="@dimen/dp_16" />
<corners android:radius="@dimen/dp_20" />
<solid android:color="#43D1A6" />
</shape>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="@dimen/dp_16" />
<corners android:radius="@dimen/dp_20" />
<gradient
android:startColor="#68E0BB"
android:endColor="#b072ECC3"/>

View File

@@ -25,6 +25,7 @@
android:layout_marginBottom="-5dp"
android:textColor="#43D1AB"
android:textSize="@dimen/sp_34"
android:fontFamily="@font/font_din"
tools:text="56" />
<TextView
@@ -62,6 +63,7 @@
android:layout_marginBottom="@dimen/dp_4"
android:textColor="#ffffff"
android:textSize="@dimen/dp_30"
android:textStyle="bold"
tools:text="建议车速45-60km/h" />
<TextView

View File

@@ -25,6 +25,7 @@
android:textSize="@dimen/dp_49"
android:textColor="#0F664B"
android:layout_marginBottom="-5dp"
android:fontFamily="@font/font_din"
tools:text="56"/>
<TextView
@@ -61,6 +62,7 @@
android:textSize="@dimen/dp_33"
android:textColor="#004A35"
android:layout_marginBottom="@dimen/dp_4"
android:textStyle="bold"
tools:text="建议车速45-60km/h" />
<TextView

View File

@@ -101,8 +101,6 @@ void setBlur()
void main()
{
//点光源光照Blinn-Phong模型
fragColor = texture(texId,fragTexCoord);
return;
vec3 L = normalize(fragEyePos - lightEyePos); //光源到此片元的方向
vec3 N = normalize(fragEyeNormal); //此片元法线
vec3 V = normalize(fragEyePos); //眼睛观察此片元的方向