[6.5.0][道路事件] ui走查
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@@ -101,8 +101,6 @@ void setBlur()
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void main()
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{
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//点光源光照Blinn-Phong模型
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fragColor = texture(texId,fragTexCoord);
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return;
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vec3 L = normalize(fragEyePos - lightEyePos); //光源到此片元的方向
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vec3 N = normalize(fragEyeNormal); //此片元法线
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vec3 V = normalize(fragEyePos); //眼睛观察此片元的方向
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