Merge branch 'dev_robotaxi-d_240227_6.3.0' of gitlab.zhidaoauto.com:SCA/L4HA/AndroidApp/MoGoEagleEye into dev_robotaxi-d_240227_6.3.0
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@@ -27,9 +27,12 @@ class WeatherController(mapAutoView: MapAutoView): IWeatherController {
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// Set of rain weather conditions
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val rainSet = setOf("小雨", "中雨", "大雨", "暴雨", "大暴雨", "特大暴雨", "雨")
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// Set of snow weather conditions
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val snowSet = setOf("小雪", "中雪", "大雪", "暴雪", "雪")
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val snowSet = setOf("雪", "阵雪", "小雪", "中雪", "大雪", "暴雪", "小雪-中雪", "中雪-大雪", "大雪-暴雪")
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// Set of cloudy weather conditions
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val cloudySet = setOf("阴", "多云")
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val cloudySet = setOf("阴", "多云" ,"小雨", "中雨", "大雨", "暴雨", "大暴雨", "特大暴雨", "雨",
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"阵雨", "雷阵雨" ,"雷阵雨并伴有冰雹", "强阵雨", "强雷阵雨", "极端降雨", "毛毛雨/细雨", "小雨-中雨", "中雨-大雨",
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"大雨-暴雨","暴雨-大暴雨","大暴雨-特大暴雨","雨雪天气","雨夹雪","阵雨夹雪","冻雨","雾","浓雾","强浓雾","大雾","特强浓雾")
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private val mWeatherRepository by lazy { WeatherRepository() }
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private var mLastUpdateTime: Long = 0
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@@ -17,6 +17,7 @@ enum LightState {
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STATE_YELLOW = 2;
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STATE_GREEN = 3;
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STATE_FLASH = 4;//闪烁
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STATE_OFF_FUSION = 5;
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}
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message TrafficLight {
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@@ -24,6 +25,7 @@ message TrafficLight {
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optional LightType type = 2 [default = TYPE_DEFAULT];//灯所处的车道类型
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optional LightState state = 3 [default = STATE_OFF];//灯态
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optional float duration = 4; // seconds since the last state changed
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optional LightState next_state = 5 [default = STATE_OFF_FUSION];
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}
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//触发方式:120m以内会有信号,但远的时候可能不准,越近越准
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@@ -35,4 +37,7 @@ message TrafficLights {
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optional TrafficLight left = 3;//左转灯
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optional TrafficLight right = 4;//右转灯
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optional TrafficLight u_turn = 5;//掉头灯
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optional bool shield = 6 [default = false];//wheather the traffic lights are shield
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optional uint32 source = 7 [default = 0]; // 0: vehicle, 1:V2I, 2: V2N
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}
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