[6.2.0][360环视] 修正线上崩溃
This commit is contained in:
@@ -95,7 +95,6 @@ class M1LookAroundView: SurfaceView, SurfaceHolder.Callback, Runnable, IMoGoChas
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handler.set(HandlerThread("look-around-drawer").let { it.start(); Handler(it.looper) })
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}
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handler.get()?.removeCallbacks(this)
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handler.get()?.post(this)
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isSurfaceValid = true
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}
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@@ -109,187 +108,171 @@ class M1LookAroundView: SurfaceView, SurfaceHolder.Callback, Runnable, IMoGoChas
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}
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override fun run() {
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var isTimedBlock = false
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if (!isSurfaceValid) {
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return
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}
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if (this.surfaceWidth <= 0 || this.surfaceHeight <= 0) {
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return
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}
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val data = this.data ?: return
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val targetX = data.targetX
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val targetY = data.targetY
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val targetWidth = data.targetWidth
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val targetHeight = data.targetHeight
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val bitmapWidth = data.bitmapWidth
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val bitmapHeight = data.bitmapHeight
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val scaleX = this.surfaceWidth * 1.0f / bitmapWidth
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val scaleY = this.surfaceHeight * 1.0f / bitmapHeight
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val bytes = data.data ?: return
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val canvas = holder.lockCanvas()
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try {
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if (!isSurfaceValid) {
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isTimedBlock = true
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if (canvas == null) {
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return
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}
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if (this.surfaceWidth <= 0 || this.surfaceHeight <= 0) {
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isTimedBlock = true
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return
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}
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val data = this.data ?: return
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val targetX = data.targetX
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val targetY = data.targetY
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val targetWidth = data.targetWidth
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val targetHeight = data.targetHeight
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val bitmapWidth = data.bitmapWidth
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val bitmapHeight = data.bitmapHeight
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val scaleX = this.surfaceWidth * 1.0f / bitmapWidth
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val scaleY = this.surfaceHeight * 1.0f / bitmapHeight
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val bytes = data.data
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if (bytes == null) {
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isTimedBlock = true
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return
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}
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val canvas = holder.lockCanvas()
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//1. 绘制图片
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val bitmap = BitmapFactory.decodeByteArray(bytes, 0, bytes.size) ?: return
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try {
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if (canvas == null) {
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isTimedBlock = true
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return
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canvas.save()
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canvas.scale(scaleX, scaleY)
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canvas.drawBitmap(bitmap, 0f, 0f, bitmapPaint)
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} finally {
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canvas.restore()
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if (!bitmap.isRecycled) {
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bitmap.recycle()
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}
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//1. 绘制图片
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val bitmap = BitmapFactory.decodeByteArray(bytes, 0, bytes.size)
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if (bitmap == null) {
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isTimedBlock = true
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return
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}
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//2. 绘制车的信息
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val newTargetX = targetX * scaleX
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val newTargetY = targetY * scaleY
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val newTargetWidth = targetWidth * scaleX
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val newTargetHeight = targetHeight * scaleY
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try {
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//2.1 绘制车前的转向角
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canvas.save()
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var steering = this.steering
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if (abs(steering) < 1) {
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steering = 0f
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}
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try {
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canvas.save()
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canvas.scale(scaleX, scaleY)
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canvas.drawBitmap(bitmap, 0f, 0f, bitmapPaint)
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} finally {
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canvas.restore()
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if (!bitmap.isRecycled) {
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bitmap.recycle()
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}
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}
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//2. 绘制车的信息
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val newTargetX = targetX * scaleX
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val newTargetY = targetY * scaleY
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val newTargetWidth = targetWidth * scaleX
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val newTargetHeight = targetHeight * scaleY
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try {
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//2.1 绘制车前的转向角
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canvas.save()
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var steering = this.steering
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if (abs(steering) < 1) {
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steering = 0f
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}
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if (steering == 0f) {
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canvas.translate(newTargetX + newTargetWidth * 0.5f, newTargetY)
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routerPath.reset()
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val halfX = newTargetWidth * 0.5f
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var startX = - halfX
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val startY= 0f
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routerPath.moveTo(startX, startY)
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var endX = startX
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val endY = - newTargetY
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routerPath.lineTo(endX, endY)
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canvas.drawPath(routerPath, routerPaint)
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startX += newTargetWidth
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endX += newTargetWidth
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routerPath.reset()
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routerPath.moveTo(startX, startY)
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routerPath.lineTo(endX, endY)
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canvas.drawPath(routerPath, routerPaint)
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} else {
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val outerAngle = abs(steering * 1.0 / VEHICLE_STEERING_RATIO)
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val radians = Math.toRadians(outerAngle)
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val d = (newTargetHeight / tan(radians)).toFloat()
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if (steering > 0) {
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// 左打轮
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// 将坐标原点平移到圆心
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canvas.translate(newTargetX - (d - newTargetWidth), newTargetY + newTargetHeight)
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//外圆半径
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val outerR = (newTargetHeight / sin(radians)).toFloat()
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//内圆半径
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val innerR = sqrt((newTargetHeight * 1.0).pow(2.0) + ((d - newTargetWidth) * 1.0).pow(2.0)).toFloat()
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val innerAngle = Math.toDegrees(asin(newTargetHeight / innerR) * 1.0)
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outerRect.set(-outerR, -outerR, outerR, outerR)
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innerRect.set(-innerR, -innerR, innerR, innerR)
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canvas.drawArc(outerRect, -outerAngle.toFloat(), -60f, false, routerPaint)
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canvas.drawArc(innerRect, -innerAngle.toFloat(), -60f, false, routerPaint)
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}
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if (steering < 0) {
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//右打轮
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// 将坐标原点平移到圆心
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canvas.translate(newTargetX + d, newTargetY + newTargetHeight)
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//外圆半径
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val outerR = (newTargetHeight / sin(radians)).toFloat()
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//内圆半径
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val innerR = sqrt((newTargetHeight * 1.0).pow(2.0) + ((d - newTargetWidth) * 1.0).pow(2.0)).toFloat()
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val innerAngle = Math.toDegrees(asin(newTargetHeight / innerR) * 1.0)
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outerRect.set(-outerR, -outerR, outerR, outerR)
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innerRect.set(-innerR, -innerR, innerR, innerR)
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canvas.drawArc(outerRect, 180f + outerAngle.toFloat(), 60f, false, routerPaint)
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canvas.drawArc(innerRect, 180f + innerAngle.toFloat(), 60f, false, routerPaint)
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}
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}
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} finally {
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canvas.restore()
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}
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try {
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//2.2 绘制车周围盲区标定
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canvas.save()
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if (steering == 0f) {
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canvas.translate(newTargetX + newTargetWidth * 0.5f, newTargetY)
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val halfTargetWidth = newTargetWidth * 0.5f
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var startX = -halfTargetWidth
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var startY = BROKE_LINE_LENGTH
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routerPath.reset()
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val halfX = newTargetWidth * 0.5f
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var startX = - halfX
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val startY= 0f
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routerPath.moveTo(startX, startY)
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var endX = startX
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var endY = 0f
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// 绘制左上角
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brokePath.reset()
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brokePath.moveTo(startX, startY)
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brokePath.lineTo(endX, endY)
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endX += BROKE_LINE_LENGTH
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brokePath.lineTo(endX, endY)
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canvas.drawPath(brokePath, brokePaint)
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val endY = - newTargetY
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routerPath.lineTo(endX, endY)
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canvas.drawPath(routerPath, routerPaint)
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startX += newTargetWidth
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endX += newTargetWidth
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routerPath.reset()
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routerPath.moveTo(startX, startY)
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routerPath.lineTo(endX, endY)
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canvas.drawPath(routerPath, routerPaint)
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} else {
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val outerAngle = abs(steering * 1.0 / VEHICLE_STEERING_RATIO)
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val radians = Math.toRadians(outerAngle)
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val d = (newTargetHeight / tan(radians)).toFloat()
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if (steering > 0) {
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// 左打轮
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// 将坐标原点平移到圆心
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canvas.translate(newTargetX - (d - newTargetWidth), newTargetY + newTargetHeight)
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//外圆半径
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val outerR = (newTargetHeight / sin(radians)).toFloat()
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//内圆半径
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val innerR = sqrt((newTargetHeight * 1.0).pow(2.0) + ((d - newTargetWidth) * 1.0).pow(2.0)).toFloat()
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val innerAngle = Math.toDegrees(asin(newTargetHeight / innerR) * 1.0)
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outerRect.set(-outerR, -outerR, outerR, outerR)
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innerRect.set(-innerR, -innerR, innerR, innerR)
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canvas.drawArc(outerRect, -outerAngle.toFloat(), -60f, false, routerPaint)
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canvas.drawArc(innerRect, -innerAngle.toFloat(), -60f, false, routerPaint)
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}
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// 绘制右上角
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startX = halfTargetWidth - BROKE_LINE_LENGTH
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startY = 0f
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endX = halfTargetWidth
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endY = 0f
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brokePath.reset()
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brokePath.moveTo(startX, startY)
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brokePath.lineTo(endX, endY)
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endY += BROKE_LINE_LENGTH
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brokePath.lineTo(endX, endY)
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canvas.drawPath(brokePath, brokePaint)
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//绘制左下角
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startX = -halfTargetWidth
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startY = newTargetHeight - BROKE_LINE_LENGTH
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endX = startX
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endY = newTargetHeight
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brokePath.reset()
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brokePath.moveTo(startX, startY)
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brokePath.lineTo(endX, endY)
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endX += BROKE_LINE_LENGTH
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brokePath.lineTo(endX, endY)
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canvas.drawPath(brokePath, brokePaint)
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//绘制右下角
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startX = halfTargetWidth - BROKE_LINE_LENGTH
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startY = newTargetHeight
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endX = halfTargetWidth
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endY = startY
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brokePath.reset()
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brokePath.moveTo(startX, startY)
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brokePath.lineTo(endX, endY)
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endY -= BROKE_LINE_LENGTH
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brokePath.lineTo(endX, endY)
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canvas.drawPath(brokePath, brokePaint)
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} finally {
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canvas.restore()
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if (steering < 0) {
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//右打轮
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// 将坐标原点平移到圆心
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canvas.translate(newTargetX + d, newTargetY + newTargetHeight)
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//外圆半径
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val outerR = (newTargetHeight / sin(radians)).toFloat()
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//内圆半径
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val innerR = sqrt((newTargetHeight * 1.0).pow(2.0) + ((d - newTargetWidth) * 1.0).pow(2.0)).toFloat()
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val innerAngle = Math.toDegrees(asin(newTargetHeight / innerR) * 1.0)
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outerRect.set(-outerR, -outerR, outerR, outerR)
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innerRect.set(-innerR, -innerR, innerR, innerR)
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canvas.drawArc(outerRect, 180f + outerAngle.toFloat(), 60f, false, routerPaint)
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canvas.drawArc(innerRect, 180f + innerAngle.toFloat(), 60f, false, routerPaint)
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}
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}
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} finally {
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if (canvas != null) {
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holder.unlockCanvasAndPost(canvas)
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}
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canvas.restore()
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}
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try {
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//2.2 绘制车周围盲区标定
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canvas.save()
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canvas.translate(newTargetX + newTargetWidth * 0.5f, newTargetY)
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val halfTargetWidth = newTargetWidth * 0.5f
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var startX = -halfTargetWidth
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var startY = BROKE_LINE_LENGTH
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var endX = startX
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var endY = 0f
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// 绘制左上角
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brokePath.reset()
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brokePath.moveTo(startX, startY)
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brokePath.lineTo(endX, endY)
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endX += BROKE_LINE_LENGTH
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brokePath.lineTo(endX, endY)
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canvas.drawPath(brokePath, brokePaint)
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// 绘制右上角
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startX = halfTargetWidth - BROKE_LINE_LENGTH
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startY = 0f
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endX = halfTargetWidth
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endY = 0f
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brokePath.reset()
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brokePath.moveTo(startX, startY)
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brokePath.lineTo(endX, endY)
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endY += BROKE_LINE_LENGTH
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brokePath.lineTo(endX, endY)
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canvas.drawPath(brokePath, brokePaint)
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//绘制左下角
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startX = -halfTargetWidth
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startY = newTargetHeight - BROKE_LINE_LENGTH
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endX = startX
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endY = newTargetHeight
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brokePath.reset()
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brokePath.moveTo(startX, startY)
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brokePath.lineTo(endX, endY)
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endX += BROKE_LINE_LENGTH
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brokePath.lineTo(endX, endY)
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canvas.drawPath(brokePath, brokePaint)
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//绘制右下角
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startX = halfTargetWidth - BROKE_LINE_LENGTH
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startY = newTargetHeight
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endX = halfTargetWidth
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endY = startY
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brokePath.reset()
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brokePath.moveTo(startX, startY)
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brokePath.lineTo(endX, endY)
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endY -= BROKE_LINE_LENGTH
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brokePath.lineTo(endX, endY)
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canvas.drawPath(brokePath, brokePaint)
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} finally {
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canvas.restore()
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}
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} finally {
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if (isTimedBlock) {
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try {
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Thread.sleep(2000)
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} catch (ignore: Exception) { }
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try {
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if (canvas != null && holder.surface.isValid) {
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holder.unlockCanvasAndPost(canvas)
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}
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isSurfaceValid = holder.surface.isValid
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} catch (t: Throwable) {
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t.printStackTrace()
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}
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handler.get().post(this)
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}
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}
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@@ -304,6 +287,8 @@ class M1LookAroundView: SurfaceView, SurfaceHolder.Callback, Runnable, IMoGoChas
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Log.d(TAG, "-- onEach ---:$it")
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if (it.isValid()) {
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data = it
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handler.get()?.removeCallbacks(this@M1LookAroundView)
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handler.get()?.post(this@M1LookAroundView)
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}
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}.collect()
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}
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Block a user