[6.2.0][360环视] 修正线上崩溃

This commit is contained in:
renwj
2023-11-08 11:33:29 +08:00
parent 4a8429fd5f
commit b17f00c856

View File

@@ -95,7 +95,6 @@ class M1LookAroundView: SurfaceView, SurfaceHolder.Callback, Runnable, IMoGoChas
handler.set(HandlerThread("look-around-drawer").let { it.start(); Handler(it.looper) })
}
handler.get()?.removeCallbacks(this)
handler.get()?.post(this)
isSurfaceValid = true
}
@@ -109,187 +108,171 @@ class M1LookAroundView: SurfaceView, SurfaceHolder.Callback, Runnable, IMoGoChas
}
override fun run() {
var isTimedBlock = false
if (!isSurfaceValid) {
return
}
if (this.surfaceWidth <= 0 || this.surfaceHeight <= 0) {
return
}
val data = this.data ?: return
val targetX = data.targetX
val targetY = data.targetY
val targetWidth = data.targetWidth
val targetHeight = data.targetHeight
val bitmapWidth = data.bitmapWidth
val bitmapHeight = data.bitmapHeight
val scaleX = this.surfaceWidth * 1.0f / bitmapWidth
val scaleY = this.surfaceHeight * 1.0f / bitmapHeight
val bytes = data.data ?: return
val canvas = holder.lockCanvas()
try {
if (!isSurfaceValid) {
isTimedBlock = true
if (canvas == null) {
return
}
if (this.surfaceWidth <= 0 || this.surfaceHeight <= 0) {
isTimedBlock = true
return
}
val data = this.data ?: return
val targetX = data.targetX
val targetY = data.targetY
val targetWidth = data.targetWidth
val targetHeight = data.targetHeight
val bitmapWidth = data.bitmapWidth
val bitmapHeight = data.bitmapHeight
val scaleX = this.surfaceWidth * 1.0f / bitmapWidth
val scaleY = this.surfaceHeight * 1.0f / bitmapHeight
val bytes = data.data
if (bytes == null) {
isTimedBlock = true
return
}
val canvas = holder.lockCanvas()
//1. 绘制图片
val bitmap = BitmapFactory.decodeByteArray(bytes, 0, bytes.size) ?: return
try {
if (canvas == null) {
isTimedBlock = true
return
canvas.save()
canvas.scale(scaleX, scaleY)
canvas.drawBitmap(bitmap, 0f, 0f, bitmapPaint)
} finally {
canvas.restore()
if (!bitmap.isRecycled) {
bitmap.recycle()
}
//1. 绘制图片
val bitmap = BitmapFactory.decodeByteArray(bytes, 0, bytes.size)
if (bitmap == null) {
isTimedBlock = true
return
}
//2. 绘制车的信息
val newTargetX = targetX * scaleX
val newTargetY = targetY * scaleY
val newTargetWidth = targetWidth * scaleX
val newTargetHeight = targetHeight * scaleY
try {
//2.1 绘制车前的转向角
canvas.save()
var steering = this.steering
if (abs(steering) < 1) {
steering = 0f
}
try {
canvas.save()
canvas.scale(scaleX, scaleY)
canvas.drawBitmap(bitmap, 0f, 0f, bitmapPaint)
} finally {
canvas.restore()
if (!bitmap.isRecycled) {
bitmap.recycle()
}
}
//2. 绘制车的信息
val newTargetX = targetX * scaleX
val newTargetY = targetY * scaleY
val newTargetWidth = targetWidth * scaleX
val newTargetHeight = targetHeight * scaleY
try {
//2.1 绘制车前的转向角
canvas.save()
var steering = this.steering
if (abs(steering) < 1) {
steering = 0f
}
if (steering == 0f) {
canvas.translate(newTargetX + newTargetWidth * 0.5f, newTargetY)
routerPath.reset()
val halfX = newTargetWidth * 0.5f
var startX = - halfX
val startY= 0f
routerPath.moveTo(startX, startY)
var endX = startX
val endY = - newTargetY
routerPath.lineTo(endX, endY)
canvas.drawPath(routerPath, routerPaint)
startX += newTargetWidth
endX += newTargetWidth
routerPath.reset()
routerPath.moveTo(startX, startY)
routerPath.lineTo(endX, endY)
canvas.drawPath(routerPath, routerPaint)
} else {
val outerAngle = abs(steering * 1.0 / VEHICLE_STEERING_RATIO)
val radians = Math.toRadians(outerAngle)
val d = (newTargetHeight / tan(radians)).toFloat()
if (steering > 0) {
// 左打轮
// 将坐标原点平移到圆心
canvas.translate(newTargetX - (d - newTargetWidth), newTargetY + newTargetHeight)
//外圆半径
val outerR = (newTargetHeight / sin(radians)).toFloat()
//内圆半径
val innerR = sqrt((newTargetHeight * 1.0).pow(2.0) + ((d - newTargetWidth) * 1.0).pow(2.0)).toFloat()
val innerAngle = Math.toDegrees(asin(newTargetHeight / innerR) * 1.0)
outerRect.set(-outerR, -outerR, outerR, outerR)
innerRect.set(-innerR, -innerR, innerR, innerR)
canvas.drawArc(outerRect, -outerAngle.toFloat(), -60f, false, routerPaint)
canvas.drawArc(innerRect, -innerAngle.toFloat(), -60f, false, routerPaint)
}
if (steering < 0) {
//右打轮
// 将坐标原点平移到圆心
canvas.translate(newTargetX + d, newTargetY + newTargetHeight)
//外圆半径
val outerR = (newTargetHeight / sin(radians)).toFloat()
//内圆半径
val innerR = sqrt((newTargetHeight * 1.0).pow(2.0) + ((d - newTargetWidth) * 1.0).pow(2.0)).toFloat()
val innerAngle = Math.toDegrees(asin(newTargetHeight / innerR) * 1.0)
outerRect.set(-outerR, -outerR, outerR, outerR)
innerRect.set(-innerR, -innerR, innerR, innerR)
canvas.drawArc(outerRect, 180f + outerAngle.toFloat(), 60f, false, routerPaint)
canvas.drawArc(innerRect, 180f + innerAngle.toFloat(), 60f, false, routerPaint)
}
}
} finally {
canvas.restore()
}
try {
//2.2 绘制车周围盲区标定
canvas.save()
if (steering == 0f) {
canvas.translate(newTargetX + newTargetWidth * 0.5f, newTargetY)
val halfTargetWidth = newTargetWidth * 0.5f
var startX = -halfTargetWidth
var startY = BROKE_LINE_LENGTH
routerPath.reset()
val halfX = newTargetWidth * 0.5f
var startX = - halfX
val startY= 0f
routerPath.moveTo(startX, startY)
var endX = startX
var endY = 0f
// 绘制左上角
brokePath.reset()
brokePath.moveTo(startX, startY)
brokePath.lineTo(endX, endY)
endX += BROKE_LINE_LENGTH
brokePath.lineTo(endX, endY)
canvas.drawPath(brokePath, brokePaint)
val endY = - newTargetY
routerPath.lineTo(endX, endY)
canvas.drawPath(routerPath, routerPaint)
startX += newTargetWidth
endX += newTargetWidth
routerPath.reset()
routerPath.moveTo(startX, startY)
routerPath.lineTo(endX, endY)
canvas.drawPath(routerPath, routerPaint)
} else {
val outerAngle = abs(steering * 1.0 / VEHICLE_STEERING_RATIO)
val radians = Math.toRadians(outerAngle)
val d = (newTargetHeight / tan(radians)).toFloat()
if (steering > 0) {
// 左打轮
// 将坐标原点平移到圆心
canvas.translate(newTargetX - (d - newTargetWidth), newTargetY + newTargetHeight)
//外圆半径
val outerR = (newTargetHeight / sin(radians)).toFloat()
//内圆半径
val innerR = sqrt((newTargetHeight * 1.0).pow(2.0) + ((d - newTargetWidth) * 1.0).pow(2.0)).toFloat()
val innerAngle = Math.toDegrees(asin(newTargetHeight / innerR) * 1.0)
outerRect.set(-outerR, -outerR, outerR, outerR)
innerRect.set(-innerR, -innerR, innerR, innerR)
canvas.drawArc(outerRect, -outerAngle.toFloat(), -60f, false, routerPaint)
canvas.drawArc(innerRect, -innerAngle.toFloat(), -60f, false, routerPaint)
}
// 绘制右上角
startX = halfTargetWidth - BROKE_LINE_LENGTH
startY = 0f
endX = halfTargetWidth
endY = 0f
brokePath.reset()
brokePath.moveTo(startX, startY)
brokePath.lineTo(endX, endY)
endY += BROKE_LINE_LENGTH
brokePath.lineTo(endX, endY)
canvas.drawPath(brokePath, brokePaint)
//绘制左下角
startX = -halfTargetWidth
startY = newTargetHeight - BROKE_LINE_LENGTH
endX = startX
endY = newTargetHeight
brokePath.reset()
brokePath.moveTo(startX, startY)
brokePath.lineTo(endX, endY)
endX += BROKE_LINE_LENGTH
brokePath.lineTo(endX, endY)
canvas.drawPath(brokePath, brokePaint)
//绘制右下角
startX = halfTargetWidth - BROKE_LINE_LENGTH
startY = newTargetHeight
endX = halfTargetWidth
endY = startY
brokePath.reset()
brokePath.moveTo(startX, startY)
brokePath.lineTo(endX, endY)
endY -= BROKE_LINE_LENGTH
brokePath.lineTo(endX, endY)
canvas.drawPath(brokePath, brokePaint)
} finally {
canvas.restore()
if (steering < 0) {
//右打轮
// 将坐标原点平移到圆心
canvas.translate(newTargetX + d, newTargetY + newTargetHeight)
//外圆半径
val outerR = (newTargetHeight / sin(radians)).toFloat()
//内圆半径
val innerR = sqrt((newTargetHeight * 1.0).pow(2.0) + ((d - newTargetWidth) * 1.0).pow(2.0)).toFloat()
val innerAngle = Math.toDegrees(asin(newTargetHeight / innerR) * 1.0)
outerRect.set(-outerR, -outerR, outerR, outerR)
innerRect.set(-innerR, -innerR, innerR, innerR)
canvas.drawArc(outerRect, 180f + outerAngle.toFloat(), 60f, false, routerPaint)
canvas.drawArc(innerRect, 180f + innerAngle.toFloat(), 60f, false, routerPaint)
}
}
} finally {
if (canvas != null) {
holder.unlockCanvasAndPost(canvas)
}
canvas.restore()
}
try {
//2.2 绘制车周围盲区标定
canvas.save()
canvas.translate(newTargetX + newTargetWidth * 0.5f, newTargetY)
val halfTargetWidth = newTargetWidth * 0.5f
var startX = -halfTargetWidth
var startY = BROKE_LINE_LENGTH
var endX = startX
var endY = 0f
// 绘制左上角
brokePath.reset()
brokePath.moveTo(startX, startY)
brokePath.lineTo(endX, endY)
endX += BROKE_LINE_LENGTH
brokePath.lineTo(endX, endY)
canvas.drawPath(brokePath, brokePaint)
// 绘制右上角
startX = halfTargetWidth - BROKE_LINE_LENGTH
startY = 0f
endX = halfTargetWidth
endY = 0f
brokePath.reset()
brokePath.moveTo(startX, startY)
brokePath.lineTo(endX, endY)
endY += BROKE_LINE_LENGTH
brokePath.lineTo(endX, endY)
canvas.drawPath(brokePath, brokePaint)
//绘制左下角
startX = -halfTargetWidth
startY = newTargetHeight - BROKE_LINE_LENGTH
endX = startX
endY = newTargetHeight
brokePath.reset()
brokePath.moveTo(startX, startY)
brokePath.lineTo(endX, endY)
endX += BROKE_LINE_LENGTH
brokePath.lineTo(endX, endY)
canvas.drawPath(brokePath, brokePaint)
//绘制右下角
startX = halfTargetWidth - BROKE_LINE_LENGTH
startY = newTargetHeight
endX = halfTargetWidth
endY = startY
brokePath.reset()
brokePath.moveTo(startX, startY)
brokePath.lineTo(endX, endY)
endY -= BROKE_LINE_LENGTH
brokePath.lineTo(endX, endY)
canvas.drawPath(brokePath, brokePaint)
} finally {
canvas.restore()
}
} finally {
if (isTimedBlock) {
try {
Thread.sleep(2000)
} catch (ignore: Exception) { }
try {
if (canvas != null && holder.surface.isValid) {
holder.unlockCanvasAndPost(canvas)
}
isSurfaceValid = holder.surface.isValid
} catch (t: Throwable) {
t.printStackTrace()
}
handler.get().post(this)
}
}
@@ -304,6 +287,8 @@ class M1LookAroundView: SurfaceView, SurfaceHolder.Callback, Runnable, IMoGoChas
Log.d(TAG, "-- onEach ---:$it")
if (it.isValid()) {
data = it
handler.get()?.removeCallbacks(this@M1LookAroundView)
handler.get()?.post(this@M1LookAroundView)
}
}.collect()
}