[add] 贝塞尔动画类

This commit is contained in:
liujing
2020-12-17 16:46:23 +08:00
parent faf7438bb0
commit b4cd08c766
6 changed files with 210 additions and 0 deletions

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package com.mogo.module.common.animation;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.ViewGroup;
import android.view.animation.LinearInterpolator;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import androidx.core.content.ContextCompat;
import com.mogo.module.common.R;
import java.util.Random;
public class BezierAnimationView extends RelativeLayout implements View.OnClickListener {
private String TAG = "BezierAnimationView";
private Context context;
private int[] animation_drawable = {
R.drawable.icon_common_heart_animation_vr00,
R.drawable.icon_heart_unchoose_other,
R.drawable.icon_map_marker_living};
private Random random = new Random();
private int width = 500, height = 210;
private int drawableWidth, drawableHeight;
public BezierAnimationView(Context context) {
this(context, null);
}
public BezierAnimationView(Context context, AttributeSet attributes) {
this(context, attributes, 0);
}
public BezierAnimationView(Context context, AttributeSet attributes, int defStyleAttr) {
super(context, attributes, defStyleAttr);
this.context = context;
//3、设置点击事件
setOnClickListener(this);
//4、获取点赞图片的宽高
Drawable drawable = ContextCompat.getDrawable(context, R.drawable.icon_common_heart_animation_vr02);
drawableWidth = drawable.getIntrinsicWidth();
drawableHeight = drawable.getIntrinsicHeight();
}
@Override
public void onClick(View view) {
Log.d("执行点赞动画", "ppp");
bezierAnimation();
}
private void bezierAnimation() {
final ImageView imageView = new ImageView(context);
imageView.setBackgroundResource(animation_drawable[random.nextInt(animation_drawable.length - 1)]);
RelativeLayout.LayoutParams params = new LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
params.addRule(ALIGN_BOTTOM);
params.addRule(CENTER_HORIZONTAL);
imageView.setLayoutParams(params);
addView(imageView);
/*
* 开始执行点赞效果
* */
AnimatorSet animatorSet = getAnimatorSet(imageView);
animatorSet.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
//3、动画执行后移除View
removeView(imageView);
}
});
animatorSet.start();
}
private AnimatorSet getAnimatorSet(ImageView imageView) {
AnimatorSet enter = new AnimatorSet();
/*
* 缩放动画
* */
AnimatorSet scaleAnimator = new AnimatorSet();
ObjectAnimator alpha = ObjectAnimator.ofFloat(imageView, "alpha", 0.8f, 1f);
ObjectAnimator scaleX = ObjectAnimator.ofFloat(imageView, "scaleX", 0.8f, 1f);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(imageView, "scaleY", 0.8f, 1f);
scaleAnimator.setDuration(500);
scaleAnimator.playTogether(alpha, scaleX, scaleY);
/*
* 贝塞尔动画
* */
ValueAnimator bezierAnimator = getBezierValueAnimator(imageView);
/*
* 两个动画按顺序播放
* */
enter.playSequentially(scaleAnimator, bezierAnimator);
return enter;
}
/**
* 获取贝塞尔曲线动画
*
* @param target
* @return
*/
private ValueAnimator getBezierValueAnimator(View target) {
//初始化一个BezierEvaluator
BezierEvaluator evaluator = new BezierEvaluator(getPointF(1), getPointF(1));
// 起点固定,终点随机
ValueAnimator animator = ValueAnimator.ofObject(evaluator, new PointF((width - 40) / 2, height - 80),
new PointF(random.nextInt(getWidth()), 0));
animator.addUpdateListener(new BezierListener(target));
animator.setTarget(target);
animator.setDuration(3000);
return animator;
}
/**
* 获取一条路径的两个控制点
*
* @param scale
*/
private PointF getPointF(int scale) {
PointF pointF = new PointF();
//减去100 是为了控制 x轴活动范围
pointF.x = random.nextInt((width));
//再Y轴上 为了确保第二个控制点 在第一个点之上,我把Y分成了上下两半
pointF.y = random.nextInt((height)) / scale;
return pointF;
}
}

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package com.mogo.module.common.animation;
import android.animation.TypeEvaluator;
import android.graphics.PointF;
/**
* 贝塞尔曲线估值器:计算动画的执行轨迹
*
* @params 传入贝塞尔曲线需要的四个点
* @return 通过计算返回贝塞尔曲线的坐标
*/
public class BezierEvaluator implements TypeEvaluator<PointF> {
private PointF pointF1;
private PointF pointF2;
public BezierEvaluator(PointF point1, PointF point2) {
this.pointF1 = point1;
this.pointF2 = point2;
}
@Override
public PointF evaluate(float time, PointF startValue, PointF endValue) {
float timeLeft = 1.0f - time;
//结果
PointF point = new PointF();
PointF point0 = (PointF)startValue;//起点
PointF point3 = (PointF)endValue;//终点
// 贝塞尔公式
point.x = timeLeft * timeLeft * timeLeft * (point0.x)
+ 3 * timeLeft * timeLeft * time * (pointF1.x)
+ 3 * timeLeft * time * time * (pointF2.x)
+ time * time * time * (point3.x);
point.y = timeLeft * timeLeft * timeLeft * (point0.y)
+ 3 * timeLeft * timeLeft * time * (pointF1.y)
+ 3 * timeLeft * time * time * (pointF2.y)
+ time * time * time * (point3.y);
return point;
}
}

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package com.mogo.module.common.animation;
import android.animation.ValueAnimator;
import android.graphics.PointF;
import android.view.View;
public class BezierListener implements ValueAnimator.AnimatorUpdateListener {
private View target;
public BezierListener(View target) {
this.target = target;
}
@Override
public void onAnimationUpdate(ValueAnimator animation) {
//这里获取到贝塞尔曲线计算出来的的x y值 赋值给view 这样就能让爱心随着曲线走啦
PointF pointF = (PointF) animation.getAnimatedValue();
target.setX(pointF.x);
target.setY(pointF.y);
// 这里偷个懒,顺便做一个alpha动画,这样alpha渐变也完成啦
target.setAlpha(1 - animation.getAnimatedFraction());
}
}

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